![]() ![]() This is a great category to start off with, because the more productive your Followers are, the quicker you can build up your Cult. This includes your Followers’ productivity, obedience, and downtime. The Work and Worship Doctrines deal with work. There are numerous alternative ways to increase Faith. Especially during the late game, when you’ll reach the point of using automated Farms, you’ll want to have a consistent supply of Fertilizer. Though the Grieve the Fallen option is a nice small bump in Faith, it doesn’t compare to the usefulness of accumulating consistent Fertilizer. Unlocks the Grave Building, +2 Faith when Followers grieve at the Grave Unlocks the Natural Burial Building, corpses of dead Followers may return to the earth by becoming Fertilizer ![]() This makes the Respect Your Elders Trait far more viable. The Sacrifice Ritual requires a cool-down time, so you cannot Sacrifice whenever you desire. +10 Faith if an elder is sacrificed, murdered, or consumed but -20 Faith if an elder dies naturallyīest Doctrine – Respect Your Elders TraitĪgain, the chances that you’ll be able to keep up with sacrificing all your elders before they pass naturally is low, especially once you’ve reached the late game. Afterlife III Respect Your Elders Traitįollowers receive +5 Faith for every elder Follower in the Cult This is more useful because Followers will retain the Loyalty level they had when they died, so you can keep building upon this even further and reap the benefits once they’re resurrected. Though it’s nice to get the small Faith boost after a Follower passes, you will get much more out of bringing Followers back to life. You’ll definitely want to choose the Ritual of Resurrection for this tier. Perform a Ritual at your Temple to conduct a funeral for a recently passed Follower, +20 Faith Perform a Ritual at your Temple that allows you to bring a dead Follower back to life ![]() Therefore, reducing the hit to your Faith when your Followers die is the way to go. This is especially true earlier in the game, before you can reduce the cool-down time. Only lose -5 Faith when a Cult member dies instead of -20 Faithīest Doctrine – Belief in Afterlife TraitĬonsidering the cool-down time it will take before you can perform the Sacrifice Ritual again, you will likely have Cult members die faster than you can sacrifice them. + 20 Faith when another Cult member is sacrificed The following are all the possible Afterlife Doctrines, along with advice on which one to choose at each tier. This means that you won’t be dealing with as many deaths as you will later, once your Cult grows. It is recommended not to start out with this category, as your Cult will be small in the early game. The Afterlife Doctrines deal with how your Cult members handle age and death. Some categories make for a more difficult decision than others, so you’ll need to be strategic. Once you start unlocking Doctrines, you’ll need to choose each time between two options. Unfortunately, understanding how Doctrines work is only the tip of the iceberg. You can do this through performing Sermons and Rituals, completing Quests, giving Blessings, taking Confession, and giving Gifts. The easiest way to get Stone Tablet Pieces is by leveling up your Followers’ Loyalty. However, you can only do this if you’ve collected at least three Stone Tablet Pieces to complete a Commandment Stone. Once there, select “Crown.” At the top, underneath where it reads “Crown Offering,” you can choose to declare a new Doctrine. To declare a new Doctrine, you must go into your Temple and go to the Altar. For example, you can unlock the fourth tier Doctrine in the Afterlife category while your Work and Worship is still on tier one, as long as you’ve already unlocked Afterlife tiers one through three. While you must unlock Doctrines in order within individual categories-such as Afterlife or Work and Worship-you do not need to unlock all five first-tier categories to progress to a higher tier in one category. In other words, you can only unlock one of the two Doctrine options in each of the 20 sub-categories, and the option you don’t choose will be permanently unavailable. However, out of the 40 possible Doctrines in the game, you will only be able to unlock half of them. Each category holds different types of benefits for your Cult. There are five categories of Doctrines-Afterlife, Work and Worship, Possession, Law and Order, and Sustenance. You can also unlock new Rituals, such as resurrecting a fallen Follower from the dead. For example, some Traits will allow your Followers to gain Faith points when certain events happen. In Cult of the Lamb, Doctrines are essentially new rules for your Cult that allow you to utilize new Buildings, Follower Actions, Rituals, and Traits. ![]()
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